Lobby Hazel
Lobby Hazel / Compare how friends get in

Lobby Hazel guide

Compare how friends get in

The same Multiplayer label can hide different join routes. Start with the invitation, then choose the game.

6 CrazyGames routes · checked 10 November 2026
GameJoin routeGroup sizeInput
Four ColorsPlatform invite2–4 listedMouse
Guess Who OnlineOnline opponent2-player gameMouse
OpenGuessrPrivate game listed2–100 listedMouse
OpenfrontPrivate lobby listed2–150 listedMouse
Snakes and LaddersOne shared screenLocal groupMouse
Mr. DudeOnline mode2–5 listedKeyboard

Scroll the 6-game table sideways on a narrow screen. Listed capacities come from the portal, not a full-lobby test.

A private game is a specific feature

The OpenGuessr and Openfront descriptions list private games. The Four Colors portal has Invite friends, but a separate room-code route was not established. Guess Who Online can pair you with an online opponent; that alone does not reserve a match for someone on your call.

Sharing a board works differently

Snakes and Ladders is local play. One host can share its window and operate the die for the group. In Four Colors, sharing a whole game view can expose a hand. Give each card player their own game instance instead.

Generated evening illustration of friends taking turns at laptops

Keep numbers attached to their source

CrazyGames lists 2–4 for Four Colors, 2–100 for OpenGuessr, 2–150 for Openfront and 2–5 for Mr. Dude. These figures describe portal metadata. The call planner warns about a listed limit without pretending to test a room full of players.