Lobby Hazel guide
Compare how friends get in
The same Multiplayer label can hide different join routes. Start with the invitation, then choose the game.
| Game | Join route | Group size | Input |
|---|---|---|---|
| Four Colors | Platform invite | 2–4 listed | Mouse |
| Guess Who Online | Online opponent | 2-player game | Mouse |
| OpenGuessr | Private game listed | 2–100 listed | Mouse |
| Openfront | Private lobby listed | 2–150 listed | Mouse |
| Snakes and Ladders | One shared screen | Local group | Mouse |
| Mr. Dude | Online mode | 2–5 listed | Keyboard |
Scroll the 6-game table sideways on a narrow screen. Listed capacities come from the portal, not a full-lobby test.
A private game is a specific feature
The OpenGuessr and Openfront descriptions list private games. The Four Colors portal has Invite friends, but a separate room-code route was not established. Guess Who Online can pair you with an online opponent; that alone does not reserve a match for someone on your call.
Sharing a board works differently
Snakes and Ladders is local play. One host can share its window and operate the die for the group. In Four Colors, sharing a whole game view can expose a hand. Give each card player their own game instance instead.

Keep numbers attached to their source
CrazyGames lists 2–4 for Four Colors, 2–100 for OpenGuessr, 2–150 for Openfront and 2–5 for Mr. Dude. These figures describe portal metadata. The call planner warns about a listed limit without pretending to test a room full of players.